Selina Kyle (Arkhamverse) | DC Database | FANDOM powered by Wikia
While in Arkham City, Catwoman decided to break into Hugo Strange's Office to with her to discover her criminal motives and her relationship with Batman. Batman and Catwoman will have 'heat' between them in Arkham City, Rocksteady's highly anticipated sequel, but don't expect interactive love. One of the teased elements of Rocksteady's Batman: Arkham City is the Want to play as Catwoman in Batman: Arkham City? And if you're planning to play Arkham City from somewhere without an internet connection.
Two-Face then takes out a second gun to kill Catwoman, but Batman captured Two-Face and left him hanging above the acid vat. After she is saved by Batman, she doesn't elaborate on any knowledge on what is going on in Arkham City or on what Hugo Strange is up to, but she doesn't trust the latter either way as he was absent for a year and then came under command of Sharp.
As she tried to tell him more, the Joker tried to assassinate her only for Batman to quickly move her out of the way. Batman told her that she's not safe in Arkham but Catwoman told him she'll be fine. With Batman busy, Catwoman plans on stealing her loot from Strange's vault. However, she is unsure about how to get in. After retrieving her weapons from her apartment, she went to Poison Ivy for help.
Ivy refused to help Catwoman because of their last encounter, in which Catwoman accidentally killed a rare plant of Ivy's, the last one that remained in Strange's vault.
Catwoman made a deal with Ivy to retrieve the plant from the vault if Ivy could get her in. Ivy agreed and smashed the door down with her plants. Catwoman snuck in and stole security cards from the TYGER Guards and was able to take them down stealthily and enter the vault. Catwoman found Ivy's plant, but she smashed her plant for trying to tie her up in it. In the midst of all this, Strange activated Protocol 10, destroying a whole city block nearby. She found Batman buried beneath rubble and helped him get out from underneath it.
After the Joker's death, Catwoman went to her apartment to get her stuff and leave the city, but her apartment was destroyed in an explosion that was triggered when Catwoman tried to enter.
Catwoman was briefly knocked unconscious. A group of Two-Face's thugs surrounded her and wondered if she was still alive. Catwoman woke up and quickly beat up the thugs. Angry, she interrogated a thug and threatened to slice him to pieces with her whip in order to tell her where her things were taken.
The thug told her that Two-Face had her things at Penguin's Museum, and Catwoman responded by knocking him out with a knee to the face. She went to the museum, fought Two-Face, and discovered that due to his obsession with duality, Two-Face kept half her stuff and gave the other half away, angering Catwoman who then knocked him out with a solid punch to his face. Soon after, she then went around the city to fight Two-Face's thugs and got her items back.
Arkham Knight Catwoman showed no interest in Scarecrow 's plans for Gotham, believing they would fail. Instead, she decided to infiltrate Arkham Asylum in order to eavesdrop and get information she could use as leverage against Batman when he eventually confronted her about her crimes. She manages to get in, but makes a misstep and is discovered by a security drone. She curses herself for being careless and escapes without learning any useful information.
She is eventually contacted by the Riddlerwho invites her to a meeting by claiming he wants to hire her to steal a special power core for his newly-built robots in exchange for information regarding Scarecrow's plan.
As she is usually hired by other villains to steal items they need for their plans, Catwoman doesn't suspect his intentions and complies; however, upon meeting him at the Cyrus Pinkney Orphanage, she is taken by surprise by one of his robots, which already are active, and outfitted with an explosive collar that would go off should she try to leave the building or pick the lock on the collar.
Batman arrives to find that she has been outfitted with a collar that will explode and kill her if they don't work together to collect nine keys to unlock the collar via various puzzles given by Riddler. After Batman frees Catwoman, she laments that he's all about work when he turns her down when she suggests they find a hotel room. She then leaves to plunder Gotham; teasingly suggest that she breaks into Wayne Manor aside from several art galleries.
The State of Batman and Catwoman's Relationship? - WB Games Community
She eventually returns to assist Batman against Nigma wanting revenge despite Batman's insistence the situation was under control. She kisses Batman acknowledging his identity as Bruce Wayne and sadly departs after he tells her of his plan and insists on doing everything alone much to her dismay.Catwoman Evolution in Games. (2018)
After the Arkham Knight Incident, Catwoman infiltrated Riddler's hideout to get revenge on him imprisoning her during Halloween. Catwoman tracks down his secret hideout being guarded by his own henchmen. She gains entry into the lab where she is greeted by Riddler's A. Computer and Riddler himself, still in custody of the GCPD and talking to his computer via a phone, pretending that he is talking to his lawyer.
As he finds out that his lair has been entered, Riddler orders the computer to send robots after Catwoman. Catwoman fights the robots, surviving all of Riddler's deathtraps, lasers and even an electric floor.
She gains access to the main computer and start's wire transferring all of Riddler's millions to her own personal bank account. As she activates the factory's self-destruct protocol and leaves the building, Aaron Cash can be heard tasering Nigma, as the talk with his "lawyer", was getting too heated and suspicious. Catwoman can hold her own with Gotham's thugs, being able to render them unconscious just as well as Batman can.
Capable of breaking in to practically anywhere, Catwoman is able to crack security codes and steal from display cases without setting off alarms. Selina trained herself in gymnastics and the like for years to hone her abilities. She is capable of maintaining her balance on ever the thinnest object, such as a guardrail.
Catwoman is skilled in hiding, using her dark suit to her advantage. The claws on her suit and the toes of her shoes allow her to crawl on ceilings with grates on them. Catwoman has a strong impulse to steal things. Also called Thief Vison, Catwoman's goggles can shore her where people are and where objects of interest are as well.
Unlike the Detective Mode used by Batman, her goggles cannot discern armed people from unarmed ones. Catwoman carries her multi-purpose whip that she can confuse, disarm, and trip enemies with. She can also climb vantage points with the whip as well. Selina Kyle uses gloves with built-in claws.
Used for tripping up enemies and cause noise far away to distract targets. Catwoman uses a custom handheld ball known as a caltrop.
When the caltrop hits the floor, it breaks apart into many jack like spikes. If a henchman steps in the trap, they will fall to the floor in pain. This version of Catwoman was voiced by Grey DeLisle. While Catwoman herself does not appear in Batman: After she is saved by Batman, she doesn't elaborate on any knowledge on what is going on in Arkham City or on what Hugo Strange is up to, but she doesn't trust the latter either way as he was absent for a year and then came under command of Sharp.
She also narrowly evades a sniper shot from the Joker. Batman tells her it's not safe and leaves to pursue Joker.
With Batman busy, Catwoman plans on stealing from Strange's vault. However, she is unsure about how to get in. After retrieving her weapons from her apartment, she goes to Poison Ivy for help. Ivy refuses to help Catwoman because of their last encounter, in which Catwoman accidentally killed a rare plant of Ivy's, the last remaining of which is in Strange's vault.
Catwoman makes a deal with Ivy to retrieve the plant from the vault if Ivy can get her in. Ivy agrees and smashes the door down with her plants. Catwoman sneaks in and steals security cards from the TYGER guards and is able to stealthily take them down and enter the vault.
In the midst of all this, Strange activates Protocol 10, destroying a whole city block nearby. Catwoman reluctantly leaves behind her stolen goods and goes to find Batman, who the TYGER guards say to be nearing death. She finds Batman buried beneath rubble and helps him.
She was eventually kidnapped, alongside Poison Ivy, The Carpenter, and Vicki Vale by the Mad Hatter, and brainwashed into believing they are specific characters from Alice in Wonderland in Catwoman's case, the Cheshire Catand later ended up fighting Batman alongside the others before Batman removed the effects of her brainwashing.
At the very end, Catwoman watches from afar Batman carrying Joker's corpse out of the theater. After the events of the game, Catwoman goes to her apartment to get her stuff and leave the city, but the apartment was destroyed in an explosion that was triggered when Catwoman tried to enter.
A group of Two-Face's thugs surrounded her and wondered if she was alive. Catwoman woke up and mercilessly beat up the thugs. Angry, she interrogates a thug and threatens him to tell her where her things are. The thug tells her that Two-Face has her things at the museum, and Catwoman responds by knocking him out with a knee to the face on the floor, as punishment for blowing up her apartment.
She goes to the museum, fights Two-Face, and discovers that due to his obsession with duality, Two-Face has kept half her stuff and gave the other half away, angering Catwoman and making her knock out Two-Face with a solid punch to the face. Soon after, Catwoman goes around the city beating up Two-Face's thugs to get her items back. Arkham Knight Catwoman has no interest in joining Scarecrow's villain team-up to destroy Batman and Gotham, trying instead to get information on them to use as leverage when the Dark Knight eventually confronts her about her crimes.
She ends up busted and caught. The Riddler, a member of the team-up, uses her as bait to lure Batman to play his nefarious games, seeking retribution on the Dark Knight for the humiliation and defeat he received in Arkham City. In order to free her, Batman will have to go through a mix of combat and puzzle challenges around the city that will direct him to collect a set of keys to unlock the collar.
After Batman frees Catwoman, she laments that he's all about work when he turns her down when she suggests they find a hotel room. She then leaves to plunder Gotham, teasingly suggesting that she breaks into Wayne Manor. She appears again when Batman collects all Riddler trophies and assists him against Nigma.
After Batman places the defeated Riddler into his Batmobile, she requests a kiss from Batman. Batman turns her down explaining they cannot be together and that Gotham needs someone worse than Batman, a new and different legend. She asks if she will ever see him again, but he quickly tells her no one will. She kisses Batman, fully acknowledging he is Bruce, commenting that he cannot do some things on his own.
Bruce turns her down again and disagrees, stating some things he must do on his own, and retiring as Batman is one of them.
- Catwoman (Arkhamverse)
- Selina Kyle (Arkhamverse)
- Batman and Catwoman’s Arkham City relationship explained
As Batman is walking towards to the Batmobile she tells him to call her if needed, only with Batman replying he won't. She remarks how she knew he was going to say that, but nonetheless lets him go. The two of them finally part ways as Batman enters the Batmobile and drives away with the Riddler. Catwoman's Revenge Shortly after the events of the Knightfall Protocol and Bruce Wayne's disappearance, Catwoman, still not entirely satisfied with her defeat of the Riddler, proceeded to track down his base of operations with the intention of stealing any cash he has on him and then destroying everything he worked on as revenge for his earlier actions to her.
She then encountered one of Riddler's thugs, and then proceeded to interrogate him for his base's whereabouts. She eventually discovered that the base was located in the Winslow's Toy Shop. However, she couldn't access the base's entrance because she needed three key cards, requiring she stealthfully pickpocket three of his goons while they were on guard to get the cards necessary to bypass the entrance.
She ultimately managed to do so, although this instead set up a puzzle she needed to bypass. In addition, because the guard witnessed the entrance disappearing underneath the grate, they became privy to her presence and began hunting her down. After taking them out, she then proceeded to bypass the puzzle to fully access the entrance, although with enough difficulty for her to irritably state that it is officially her last puzzle she'll ever attempt to solve.
Catwoman then found his base: She then had to fight off several Riddler-bots and fend off against traps.
‘Batman: Arkham City’ Relationship With Catwoman Explained
As Riddler is being subdued by Cash and his guards after catching on to Riddler's plans as he had earlier attempted to cover his contacting the computer to orchestrate his escape attempt by claiming he was calling his lawyershe then proceeded to set the computer to self-destruct, although not before tauntingly telling him goodbye. The computer then exploded just as Riddler is being tasered. Personality Drawing the fine line between hero and criminal, Selina Kyle is a master thief, ambiguous hero, deadly adversary and advantageous ally to Batman.
Caring for own wellbeing above all, Selina went by less than favourable means to survive growing up on the streets of Gotham from a young age, such as looting and stealing.
Penultimately, Selina is with morals but seems to prefer pretending to not have as she learnt to ignore scruples for the sake of survival and as it suits her alignment between both sides better for her own benefit rather than remaining on one side alone. That said her self-serving nature does not limit her from caring for another person such as fellow street urchin, Holly Robinson.
Since her alignment with Batman, her burst of conscience surprise Selina herself. For a thief, Selina does her best to avoid killing enemies and only non-lethally incapacitates them although her more bendable morality makes her just as capable of killing as she seriously threatened Hugo Strange with death when he threatened Holly to get her to comply.
She seems to get along well with most of Gotham's criminals as she usually gives most of them affectionate if not slightly demeaning nicknames and comes to them - or them her - for help with her burglary. Selina hates the fact that other criminals believe her to have principles by feeding Batman information based solely on altruism, implying she enjoys her reputation as a criminal within Gotham As Hugo Strange divulges through Arkham City Patient Files, Selina has a deep distrust towards men due to her own father abandoning her from childhood.
Like most Gotham Sirens, she is portrayed as the pinnacle of the domination over men as her attire and combat skills employ her own sexuality to gain an advantage. Despite this level of misandry, Selina has displayed a close if not complex relationship with Batman.
Given her reaction during Patient Files, she has obvious romantic feelings for the Dark Knight and this is displayed before Batman initiates the Knightfall Protocol outside of Riddler's orphanage.
Her relationship with Batman has also caused her growing morality due to the two of them first encountering one another as an even more unscrupulous thief which implies the altercation between the two changed her personality.
Amongst her more criminal traits that she still retains is her tendency for revenge such as destroying Poison Ivy's plant in reprisal for attacking her earlier and robbing the Riddler of his funds for kidnapping her in his orphanage.